![]() ![]() ![]() ![]() Enemies in the bile take 195 Disease damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 8%. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.Ģ items: When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.ĥ items: While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.Ģ items: Adds 129 Weapon and Spell Damageĥ items: When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 737 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.Ĥ items: Adds 129 Weapon and Spell Damageĥ items: When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 1811 Physical Damage. What you see is what you get.3 items: Adds 129 Weapon and Spell Damageĥ items: When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 894 Flame 894 Frost 894 Shock, or 894 Disease damage and applies the respective status effect. Preview animation in a real environment. Export DragonBones and Egret MovieClip data with JSON data format Pack images into a texture atlas, which results in more efficient rendering in your games. Import PS images with layers, DragonBones data from DragonBonesPro and FlashPro, other animation data like Spine and Cocos Animation symbol can be nested to create more complex animation symbol Using onion skin allows the viewing of some frames before and after the current frame, to conveniently adjust animation details more accurate Use a curve to adjust motion accelerate to make your animation more vivid When the bones move, the vertices move with them and the mesh is deformed automatically Skinning allows individual vertices in a mesh to be attached to different bones. Constraints can be defined to animate using inverse kinematics and the Pose tool uses multi-bone IK to quickly pose a skeleton FFD allows meshes to stretch, squash, bounce, and bend Meshes allow you to specify a polygon inside your image. Use the timeline to adjust each element's keyframe, speed, motion tween, to create animations Use movie clip to create animation AD and marking webpage. Easily let your character have more vivid actions and more smooth animations Bones can be manipulated procedurally, animations can be combined, crossfaded and more.ĭragonBones supports the following programming languages and game engines Their APIs provide direct access to bones, attachments, skins and other animation data. In your game IDE, you can use DragonBones runtimes to load and play animations. It's very useful to build natural skeleton animation. ![]() You can use DragonBones Pro for common 2D display engines so you can easily utilize it if you are building a 2D project. You can use several image pieces to compose various animations. The reduction in cost is achieved by storing only texture atlas and animation data. It is geared to lower art costs, while still allowing you to craft a more vivid animation. It is an all-in-one 2D animation and motion comic solution. DragonBones Pro is a 2D game animation and media content platform for designers. ![]()
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